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Older Revision of Dawn of War - Blood Sport

Revision: 20080424_030316 | All Revisions


Dawn of War - Blood Sport

As war wages on between the seven fearsome armies on the planet Kronus, the generals of each army starts getting restless. The epic war battles continues for ages without a relief. As each army strategically out-maneuvers one another, there is just no end in sight.

Finally, the Tau Ethereal spoke in a broadcast transmission to all the other races. "Perhaps, the epic struggle for domination isn't going to determine the true leader of this world. After all, the tactic of acquiring volumous resource on this plentiful planet to amass weapon of destruction is all too easy to come by. It's like killing a Servitor with a Hammerhead gunship."

On the other side of the continent, the sound of a million cries raises all at once. No doubt, at least half of it comprises of Space Marine Servitors' anger. The cries are so loud, even without broadcast transmission, the other six races can hear them from afar in delight. The Tau Ethereal waits for the cries to die down and continues.

"Where is the tactical advantage? When we are all doing the same thing, skirmish after skirmish, battle after battle, and war after war? We are all technologically advance armies. Perhaps we should demonstrate our tactical superiority to each other in a sportsmanship manner. Perhaps, then, will the true leader emerge."

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Rules

After long teleconference discussions, the leaders of the seven armies come up with the following rules for the sporting event.

Builders

  • Each player may build as many builders as desired.
  • Players may not use builders to capture strategic and critical points.
  • Players may not reinforce strategic points with Listening Posts, nor with turrets.
  • Only one Necron Builder Scarab may, leave home base and, be used for capturing strategic and critical points at any one time.

Buildings

  • Each player may build as many buildings as desired. In fact, the faster the better, as that is how to gain an earlier tactical advantage compared to other players.
  • Each building must be adjacent to any other building that the player owns on the starting turf.

Infantry

  • Each player may only bring in one squad at any one time.
  • The squad may be improved to its fullest potential.
  • A player may not start building a new squad until the original squad has completely died off.
  • Infantries may not attack buildings, unless the building, to be attacked) has broken any of the building rules stated above.
  • Infantries may not attack builders, unless the builders has moved away from their home bases. The rule of thumb is that if your infantry can hit enemy buildings while attacking enemy builders, then it's an illegal action. Move your infantries away immediately.

Vehicles

  • Vehicles are not allowed.

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