LOL Ultra Rapid Fire (URF) Tips and Tricks
Been playing a lot of Ultra Rapid Fire this Lunar New Year season, so I picked up quite a few tricks. I'll write down some of my tricks here. Share yours, too.
Cool down being so low means that a lot of damage can be done right at the beginning of the game. Going to lane by yourself or with one other usually means death again teams that group up on start. Therefore, it's best for everyone to group at the start. So far, every team that does this cannons straight to the the top lane. Probably because there are abundant amount of bushes up there for a good fight. Some of the team members should go with abilities that have stun, slow, root, pull, etc.
Because of the high damage output of this game and the mobility of the cannon, there is very little lane-ing in this game mode. Instead, use the cannon to gank and push different lanes on the map. The team that stays in lane only, usually loses the game, because of all the potential damage output being lost. The team that groups all the time for a gank has a much higher chance of winning.
The last phase of the game occurs much earlier than a normal Summoner's Rift game. After champion level 10, the AD carry and AP casters will scale much faster than anyone else. So team fight becomes much more critical. Pushing lanes individually becomes very dangerous. It's best to move in groups.
If you see the enemy dropping in with the cannon and there are two or three of in the vicinity, time the drop, stun, jump in, and slaughter the enemy.
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